-- card: 12716 from stack: in.03 ะตะตะต -- bmap block id: 9193 -- flags: 0000 -- background id: 2766 -- name: ----- HyperTalk script ----- on openCard send cardOpened to background end openCard on move global direction,chase,blasting if direction = "south" then go to card id 25160 exit move end if if direction = "east" or direction = "up" then go card id 33443 exit move end if pass move end move on closeCard set the cursor to 4 put "" into field 3 end closeCard on take global object,carried -- remember to update carried if you do not pass take pass take end take on drop global object,dropRoom,carried -- remember to update carried if you do not pass drop pass drop end drop on use global object,carried -- update carried if use results in loss of object pass use end use -- part 16 (button) -- low flags: 80 -- high flags: 2000 -- rect: left=122 top=230 right=266 bottom=156 -- title width / last selected line: 0 -- icon id / first selected line: 9301 / 9301 -- text alignment: 1 -- font id: 0 -- text size: 12 -- style flags: 0 -- line height: 16 -- part name: knife ----- HyperTalk script ----- on mouseUp global takeFlag,examFlag,object,cardID put the name of the target into object if takeFlag = true then send take to card id cardID else put "a knife" into field 3 put false into examFlag end mouseUp -- part 17 (button) -- low flags: 80 -- high flags: 2000 -- rect: left=89 top=195 right=231 bottom=123 -- title width / last selected line: 0 -- icon id / first selected line: 1015 / 1015 -- text alignment: 1 -- font id: 0 -- text size: 12 -- style flags: 0 -- line height: 16 -- part name: nodule ----- HyperTalk script ----- on mouseUp global takeFlag,examFlag,object,cardID put the name of the target into object if takeFlag = true then send take to card id cardID else put "a silicon sphere" into field 3 put false into examFlag end mouseUp -- part 18 (button) -- low flags: 80 -- high flags: 2000 -- rect: left=122 top=195 right=231 bottom=156 -- title width / last selected line: 0 -- icon id / first selected line: 14953 / 14953 -- text alignment: 1 -- font id: 0 -- text size: 12 -- style flags: 0 -- line height: 16 -- part name: ladder ----- HyperTalk script ----- on mouseUp global takeFlag,examFlag,object,cardID put the name of the target into object if takeFlag = true then send take to card id cardID else put "a rope ladder" into field 3 put false into examFlag end mouseUp -- part 20 (button) -- low flags: 80 -- high flags: 2000 -- rect: left=89 top=160 right=196 bottom=123 -- title width / last selected line: 0 -- icon id / first selected line: 24317 / 24317 -- text alignment: 1 -- font id: 0 -- text size: 12 -- style flags: 0 -- line height: 16 -- part name: key ----- HyperTalk script ----- on mouseUp global takeFlag,examFlag,object,cardID put the name of the target into object if takeFlag = true then send take to card id cardID else put "a key" into field 3 put false into examFlag end mouseUp -- part 21 (button) -- low flags: 80 -- high flags: 2000 -- rect: left=158 top=210 right=246 bottom=192 -- title width / last selected line: 0 -- icon id / first selected line: 7012 / 7012 -- text alignment: 1 -- font id: 0 -- text size: 12 -- style flags: 0 -- line height: 16 -- part name: gem ----- HyperTalk script ----- on mouseUp global takeFlag,examFlag,object,cardID put the name of the target into object if takeFlag = true then send take to card id cardID else put "a glowing gem" into field 3 put false into examFlag end mouseUp -- part 22 (button) -- low flags: 80 -- high flags: 2000 -- rect: left=130 top=157 right=193 bottom=164 -- title width / last selected line: 0 -- icon id / first selected line: 23078 / 23078 -- text alignment: 1 -- font id: 0 -- text size: 12 -- style flags: 0 -- line height: 16 -- part name: orb ----- HyperTalk script ----- on mouseUp global takeFlag,examFlag,object,cardID put the name of the target into object if takeFlag = true then send take to card id cardID else put "a crystal orb" into field 3 put false into examFlag end mouseUp -- part 33 (button) -- low flags: 00 -- high flags: 0000 -- rect: left=167 top=70 right=124 bottom=219 -- title width / last selected line: 0 -- icon id / first selected line: 0 / 0 -- text alignment: 1 -- font id: 0 -- text size: 12 -- style flags: 0 -- line height: 16 -- part name: ----- HyperTalk script ----- on mouseUp global examFlag,direction,cardID if examFlag then put "A hole blasted in the orange flowstone wall leads south." into field 3 put false into examFlag else put "south" into direction send move to card id cardID end if end mouseUp -- part 41 (button) -- low flags: 00 -- high flags: 0000 -- rect: left=21 top=140 right=214 bottom=49 -- title width / last selected line: 0 -- icon id / first selected line: 0 / 0 -- text alignment: 1 -- font id: 0 -- text size: 12 -- style flags: 0 -- line height: 16 -- part name: ----- HyperTalk script ----- on mouseUp global examFlag,direction,cardID if examFlag then put "a tunnel leading upward to the east." into field 3 put false into examFlag else put "east" into direction send move to card id cardID end if end mouseUp -- part contents for background part 25 ----- text ----- Flowstone Room (looking south) -- part contents for background part 24 ----- text ----- You are in an odd shaped room with wonderful flowstone formations on all of the walls. The south wall is a large sheet of orange flowstone with a gaping hole blasted through it, leading to a room beyond. A tunnel slants upward to the east. -- part contents for background part 36 ----- text ----- 1